NEET JEE 11 12th Class Science Notes CBSE
February 21, 2025 at 11:09 AM
Chapter 4: Motion in a Plane – Quick Revision Notes
1. Introduction
Motion in one dimension (straight-line motion) involves a single axis (x or y).
Motion in two dimensions (motion in a plane) involves both x and y axes (e.g., projectile motion).
The position of an object in a plane is described using vector notation.
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2. Scalars and Vectors
Scalar Quantities: Only have magnitude (e.g., distance, speed, time, mass).
Vector Quantities: Have both magnitude and direction (e.g., displacement, velocity, acceleration, force).
Vector Representation:
Represented by an arrow; the length represents magnitude, and the arrowhead shows direction.
Vectors are added using the triangle law or parallelogram law.
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3. Addition and Subtraction of Vectors
Triangle Law: If two vectors are placed tail to head, the resultant is the vector from the free tail to the free head.
Parallelogram Law: If two vectors form adjacent sides of a parallelogram, the diagonal represents the resultant.
Resolution of Vectors:
A vector A can be split into horizontal (Aₓ) and vertical (Aᵧ) components:
Aₓ = A cosθ (along x-axis)
Aᵧ = A sinθ (along y-axis)
The magnitude of A is given by A = √(Aₓ² + Aᵧ²).
The direction is θ = tan⁻¹(Aᵧ / Aₓ).
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4. Motion in Two Dimensions
Motion in a plane involves both x and y directions. It can be uniform or accelerated motion.
Position Vector (r): r = x î + y ĵ, where (x, y) are coordinates in the plane.
Velocity Vector (v): v = vₓ î + vᵧ ĵ
Acceleration Vector (a): a = aₓ î + aᵧ ĵ
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5. Projectile Motion
A projectile is an object thrown into the air under gravity, following a curved parabolic path.
Motion is analyzed in two parts:
Horizontal Motion: Constant velocity (no acceleration).
Vertical Motion: Uniformly accelerated motion due to gravity (g = 9.8 m/s²).
Equations for Projectile Motion
Time of flight (T) = 2u sinθ / g
Maximum height (H) = u² sin²θ / 2g
Horizontal range (R) = u² sin2θ / g
Where:
u = initial velocity
θ = angle of projection
g = acceleration due to gravity
At maximum height, vertical velocity becomes zero. The total flight time depends on the initial velocity and angle of projection.
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6. Uniform Circular Motion
An object moving in a circular path with constant speed has uniform circular motion.
Velocity is always tangent to the circular path, and acceleration is centripetal, directed toward the center.
Centripetal Acceleration: a = v² / r
Angular velocity (ω): ω = v / r
Centripetal Force: F = m v² / r
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7. Relative Motion in Two Dimensions
When two objects move in different directions, their relative velocity is found using vector subtraction.
Relative Velocity Formula: V_AB = V_A - V_B, where V_AB is velocity of A with respect to B.
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Final Exam Tips
✔ Learn and practice vector addition and resolution.
✔ Understand projectile motion formulas and their applications.
✔ Focus on uniform circular motion and centripetal force.
✔ Solve numerical problems on projectile motion and relative velocity.
This is a quick revision summary of the chapter.
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