Actyless - Info Game (NOT FOR SALE!!!)
June 10, 2025 at 02:19 PM
*#zenless Zone Zero*
ZZZ 2.1 BETA - Yuzuha kit
Rarity : S
Weapon : Support
Type : Strike
Faction : SpookShack
Base HP : 8829
Base ATK : 758
Base DEF : 612
Impact : 86
CRIT Rate : 5%
CRIT DMG : 50%
Anomaly Mastery : 120
Anomaly Proficiency : 93
PEN Ratio : 0%
Energy Regen : 1.2
Basic Attack
[Tap] to activate :
Perform up to five consecutive strikes forward, dealing Phyysical DMG.
Basic Attack: Open Umbrella
[Hold] to activate:
Enter defensive stance for up to 1.5 seconds. If attacked by enemies during this time, will parry enemy attacks;
When successfully defending against enemy attacks, recover 1 [Charge Point];
While in defensive stance, the tanuki companion will assist Yuzuha in attacking enemies, dealing Physical DMG.
Basic Attack : Candy Shot
After continuous umbrella spinning attacks, fire a powerful projectile, dealing Physical DMG;
When Yuzuha has [Charge Points], when other controlled characters hit enemies, Yuzuha will consume one [Charge Point] and launch [Basic Attack: Candy Shot] around the enemy;
[Basic Attack: Candy Shot] is an [Aftershocks];
[Basic Attack: Candy Shot] can be triggered at most once every 4 seconds.
Basic Attack: Candy Splash
Enemies in [Candy Fright] state will receive [Candy Splash] attacks once every second;
The Anomaly Buildup accumulated by [Candy Splash] attacks does not participate in Anomaly DMG calculations;
[Candy Splash] attacks have 50.0% increased Anomaly Buildup Rate.
Basic Attack: Super Candy Splash
(Test1) Enemies in [Candy Fright] state, when hit by [Basic Attack: Candy Shot] or [Assist Follow-Up: Candy Shot], will receive one [Super Candy Splash] attack;
The Anomaly Buildup accumulated by [Super Candy Splash] attacks does not participate in Anomaly DMG calculations;
[Super Candy Splash] attacks have 50.0% increased Anomaly Buildup Rate.
Dodge
Dodge:
Tap to activate:
Quick dash dodge;
Grants invincibility effect during the execution of this move.
Dash Attack:
During dodge, tap to activate:
Perform a quick strike forward, dealing Physical DMG.
Dodge Counter:
After triggering [Perfect Dodge], tap to activate:
Perform a quick strike forward, dealing Physical DMG.
Special Attack
Special Attack:
[Tap] to activate:
Fire forward, dealing Physical DMG.
EX Special Attack:
When energy is sufficient, tap to activate:
Throw a bomb at the enemy, dealing Physical DMG;
When a critical hit connects with an enemy, inflicts [Candy Fright] status for 30.0 seconds, duration refreshes when retriggered;
When activated, recover 2 [Charge Points];
When this move hits an enemy, triggers [Quick Assist].
EX Special Attack: Instant Cast
After [Dodge Counter], [Quick Assist] attack, or when triggering [Perfect Dodge], tap to activate:
Quickly throw a bomb at the enemy, dealing Physical DMG;
When a critical hit connects with an enemy, inflicts [Candy Fright] status for 30.0 seconds, duration refreshes when retriggered;
When activated, recover 2 [Charge Points];
When this move hits an enemy, triggers [Quick Assist].
Candy Fright
Enemies in [Candy Fright] status, when first hit by an attack from a controlled character with the same attribute as themselves, will be [Assimilated], causing [Candy Splash] and [Super Candy Splash] attacks to convert to that character's attribute;
When an enemy's [Candy Fright] status is retriggered, the original [Assimilated] status will be removed, and the enemy can be [Assimilated] again.
Chain Attack
Chain Attack:
When [Chain Attack] is triggered, select the corresponding character to activate:
Launch a powerful strike against enemies in a small area in front, dealing massive Physical DMG;
When activated, recover 3 [Charge Points];
Grants invincibility effect during the execution of this move.
Ultimate:
When Decibels level reaches [MAX], tap to activate:
Launch a powerful strike against enemies in a large area around yourself, dealing Physical DMG;
When a critical hit connects with an enemy, inflicts [Candy Fright] status for 30.0 seconds, duration refreshes when retriggered;
When activated, other characters in the team recover 32.0 energy;
When activated, recover 2 [Charge Points];
When this move hits an enemy, triggers [Quick Assist];
Grants invincibility effect during the execution of this move.
Core Skill
Detailed Attributes (Lv.F)
Core Passive:
When entering the battlefield, Yuzuha immediately gains 3 [Charge Points]; when inflicting [Candy Fright] on enemies, provides the entire team with an Attack boost equivalent to 37% of Yuzuha's base Attack, up to a maximum increase of 1200 points, and increases the team's DMG by 15% for 30 seconds, duration refreshes when retriggered.
Additional Ability:
Triggers when there are [Anomaly] characters or characters from the same faction in the team:
When Yuzuha's Anomaly Mastery exceeds 100 points, each point of Anomaly Mastery above 100 increases Attribute Anomaly DMG and Disorder DMG taken by enemies in [Candy Fright] status by 0.25%, up to a maximum increase of 25%.
Mindscape Cinema
M1
When Yuzuha's [EX Special Attack], [EX Special Attack: Instant Cast], and [Ultimate] critical hits connect with enemies not in Daze state, will forcibly trigger [Chain Attack]. [Chain Attack] activated through this method has 30% reduced DMG, 50% reduced Anomaly Buildup Rate, and reduced interrupt level; when other characters enter the field through [Chain Attack], recover 1 [Charge Point] for Yuzuha; Yuzuha's [Basic Attack: Candy Shot] trigger cooldown is reduced by 25%.
M2
Enemies in [Candy Fright] status have all Attribute DMG Resistance reduced by 12%; the Anomaly DMG and Disorder DMG bonus effect in [Additional Ability] is increased to 125% of the original.
M4
[Chain Attack] triggered by [EX Special Attack], [EX Special Attack: Instant Cast], and [Ultimate] has increased interrupt level and deals 30% more DMG. When other characters in the team enter the field through [Chain Attack], recover 4 energy for Yuzuha, can trigger at most once every 10 seconds.
M6
When activating [Perfect Assist] and successfully defending against enemies through [Basic Attack: Open Umbrella], gain an additional 1 [Charge Point]. When activating [Assist Follow-Up: Candy Shot], can hold to charge for up to 16.0 seconds. When released or charged to maximum duration, Yuzuha will launch artillery fire. For every 0.4 seconds of charging, Yuzuha consumes 1 [Charge Point] to fire an additional projectile. Each additional projectile deals DMG equal to 300% of Yuzuha's Attack. When projectiles hit enemies in [Candy Fright] status, triggers 1 [Super Candy Splash] attack; when projectiles hit enemies, increases the team's Disorder DMG Multiplier by an additional 105% for 30 seconds, stacks up to 3 times, each stack calculates duration separately; if Yuzuha takes enemy attacks during the charging process, will automatically dodge enemy attacks and directly launch maximum charge attack.
SC : ZZZnewsleaks
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