Actyless - Info Game (NOT FOR SALE!!!)
June 10, 2025 at 02:19 PM
*#zenless Zone Zero* ZZZ 2.1 BETA - Yuzuha kit Rarity : S Weapon : Support Type : Strike Faction : SpookShack Base HP : 8829 Base ATK : 758 Base DEF : 612 Impact : 86 CRIT Rate : 5% CRIT DMG : 50% Anomaly Mastery : 120 Anomaly Proficiency : 93 PEN Ratio : 0% Energy Regen : 1.2 Basic Attack [Tap] to activate : Perform up to five consecutive strikes forward, dealing Phyysical DMG. Basic Attack: Open Umbrella [Hold] to activate: Enter defensive stance for up to 1.5 seconds. If attacked by enemies during this time, will parry enemy attacks; When successfully defending against enemy attacks, recover 1 [Charge Point]; While in defensive stance, the tanuki companion will assist Yuzuha in attacking enemies, dealing Physical DMG. Basic Attack : Candy Shot After continuous umbrella spinning attacks, fire a powerful projectile, dealing Physical DMG; When Yuzuha has [Charge Points], when other controlled characters hit enemies, Yuzuha will consume one [Charge Point] and launch [Basic Attack: Candy Shot] around the enemy; [Basic Attack: Candy Shot] is an [Aftershocks]; [Basic Attack: Candy Shot] can be triggered at most once every 4 seconds. Basic Attack: Candy Splash Enemies in [Candy Fright] state will receive [Candy Splash] attacks once every second; The Anomaly Buildup accumulated by [Candy Splash] attacks does not participate in Anomaly DMG calculations; [Candy Splash] attacks have 50.0% increased Anomaly Buildup Rate. Basic Attack: Super Candy Splash (Test1) Enemies in [Candy Fright] state, when hit by [Basic Attack: Candy Shot] or [Assist Follow-Up: Candy Shot], will receive one [Super Candy Splash] attack; The Anomaly Buildup accumulated by [Super Candy Splash] attacks does not participate in Anomaly DMG calculations; [Super Candy Splash] attacks have 50.0% increased Anomaly Buildup Rate. Dodge Dodge: Tap to activate: Quick dash dodge; Grants invincibility effect during the execution of this move. Dash Attack: During dodge, tap to activate: Perform a quick strike forward, dealing Physical DMG. Dodge Counter: After triggering [Perfect Dodge], tap to activate: Perform a quick strike forward, dealing Physical DMG. Special Attack Special Attack: [Tap] to activate: Fire forward, dealing Physical DMG. EX Special Attack: When energy is sufficient, tap to activate: Throw a bomb at the enemy, dealing Physical DMG; When a critical hit connects with an enemy, inflicts [Candy Fright] status for 30.0 seconds, duration refreshes when retriggered; When activated, recover 2 [Charge Points]; When this move hits an enemy, triggers [Quick Assist]. EX Special Attack: Instant Cast After [Dodge Counter], [Quick Assist] attack, or when triggering [Perfect Dodge], tap to activate: Quickly throw a bomb at the enemy, dealing Physical DMG; When a critical hit connects with an enemy, inflicts [Candy Fright] status for 30.0 seconds, duration refreshes when retriggered; When activated, recover 2 [Charge Points]; When this move hits an enemy, triggers [Quick Assist]. Candy Fright Enemies in [Candy Fright] status, when first hit by an attack from a controlled character with the same attribute as themselves, will be [Assimilated], causing [Candy Splash] and [Super Candy Splash] attacks to convert to that character's attribute; When an enemy's [Candy Fright] status is retriggered, the original [Assimilated] status will be removed, and the enemy can be [Assimilated] again. Chain Attack Chain Attack: When [Chain Attack] is triggered, select the corresponding character to activate: Launch a powerful strike against enemies in a small area in front, dealing massive Physical DMG; When activated, recover 3 [Charge Points]; Grants invincibility effect during the execution of this move. Ultimate: When Decibels level reaches [MAX], tap to activate: Launch a powerful strike against enemies in a large area around yourself, dealing Physical DMG; When a critical hit connects with an enemy, inflicts [Candy Fright] status for 30.0 seconds, duration refreshes when retriggered; When activated, other characters in the team recover 32.0 energy; When activated, recover 2 [Charge Points]; When this move hits an enemy, triggers [Quick Assist]; Grants invincibility effect during the execution of this move. Core Skill Detailed Attributes (Lv.F) Core Passive: When entering the battlefield, Yuzuha immediately gains 3 [Charge Points]; when inflicting [Candy Fright] on enemies, provides the entire team with an Attack boost equivalent to 37% of Yuzuha's base Attack, up to a maximum increase of 1200 points, and increases the team's DMG by 15% for 30 seconds, duration refreshes when retriggered. Additional Ability: Triggers when there are [Anomaly] characters or characters from the same faction in the team: When Yuzuha's Anomaly Mastery exceeds 100 points, each point of Anomaly Mastery above 100 increases Attribute Anomaly DMG and Disorder DMG taken by enemies in [Candy Fright] status by 0.25%, up to a maximum increase of 25%. Mindscape Cinema M1 When Yuzuha's [EX Special Attack], [EX Special Attack: Instant Cast], and [Ultimate] critical hits connect with enemies not in Daze state, will forcibly trigger [Chain Attack]. [Chain Attack] activated through this method has 30% reduced DMG, 50% reduced Anomaly Buildup Rate, and reduced interrupt level; when other characters enter the field through [Chain Attack], recover 1 [Charge Point] for Yuzuha; Yuzuha's [Basic Attack: Candy Shot] trigger cooldown is reduced by 25%. M2 Enemies in [Candy Fright] status have all Attribute DMG Resistance reduced by 12%; the Anomaly DMG and Disorder DMG bonus effect in [Additional Ability] is increased to 125% of the original. M4 [Chain Attack] triggered by [EX Special Attack], [EX Special Attack: Instant Cast], and [Ultimate] has increased interrupt level and deals 30% more DMG. When other characters in the team enter the field through [Chain Attack], recover 4 energy for Yuzuha, can trigger at most once every 10 seconds. M6 When activating [Perfect Assist] and successfully defending against enemies through [Basic Attack: Open Umbrella], gain an additional 1 [Charge Point]. When activating [Assist Follow-Up: Candy Shot], can hold to charge for up to 16.0 seconds. When released or charged to maximum duration, Yuzuha will launch artillery fire. For every 0.4 seconds of charging, Yuzuha consumes 1 [Charge Point] to fire an additional projectile. Each additional projectile deals DMG equal to 300% of Yuzuha's Attack. When projectiles hit enemies in [Candy Fright] status, triggers 1 [Super Candy Splash] attack; when projectiles hit enemies, increases the team's Disorder DMG Multiplier by an additional 105% for 30 seconds, stacks up to 3 times, each stack calculates duration separately; if Yuzuha takes enemy attacks during the charging process, will automatically dodge enemy attacks and directly launch maximum charge attack. SC : ZZZnewsleaks
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