Actyless - Info Game (NOT FOR SALE!!!)
June 10, 2025 at 02:21 PM
ZZZ 2.1 BETA - Alice kit Rarity : S Weapon : Anomaly Type : Slash Faction SpookShack Base HP : 7673 Base ATK : 880 Base DEF : 606 Impact : 86 CRIT Rate : 19.4% CRIT DMG : 50% Anomaly Mastery : 106 Anomaly Proficiency : 118 PEN Ratio : 0% Energy Regen : 1.2 Basic Attack Basic Attack: Tap Tap to activate: Perform up to five consecutive slashes forward, dealing Physical DMG. After Alice applies [Assault] effect to enemies, the next [Basic Attack] fifth segment becomes enhanced. Basic Attack: Hold Hold to activate: Retreat and perform a slash followed by a forward thrust, dealing Physical DMG; This move can trigger [Perfect Dodge] when activated and recovers a small amount of [Sword Energy]; After triggering [Perfect Dodge], can connect to [Basic Attack] fifth segment; Grants invincibility effect during the execution of this move. Dodge Dodge: Tap to activate: Quick dash dodge; When triggering [Perfect Dodge], recovers a small amount of [Sword Energy]; Grants invincibility effect during the execution of this move. Dash Attack: During dodge, tap to activate: Perform a slash forward, dealing Physical DMG. Dodge Counter: After triggering [Perfect Dodge], tap to activate: Launch slash and kick attacks against enemies in front, dealing Physical DMG; After this move is activated, can connect to [Basic Attack] fifth segment; Grants invincibility effect during the execution of this move. Special Attack Special Attack: Tap to activate: Throw sword to attack and pierce through enemies in front, dealing Physical DMG; This move can trigger [Perfect Dodge] when activated and recovers a small amount of [Sword Energy]; After triggering [Perfect Dodge], can connect to [Basic Attack] fifth segment; Grants invincibility effect during the execution of this move. EX Special Attack: When energy is sufficient, tap to activate: Retreat to charge up, then thrust attack and pierce through enemies in front, dealing massive Physical DMG; When this move is activated, recover one bar of [Sword Energy]; After this move is activated, can connect to [Basic Attack] fifth segment; Grants invincibility effect during the execution of this move. Special Attack: Hold When Alice's sword gauge reaches one bar, hold or activate: Hold to enter charging state, consume up to three bars of [Sword Energy], release to launch multiple slashes against enemies in front, dealing massive Physical DMG; the more [Sword Energy] consumed, the more slashes performed. After three bars of [Sword Energy] slashes are activated, can connect to [Basic Attack] fifth segment; Grants invincibility effect during the execution of this move. Assist Quick Assist: When the currently controlled character is knocked airborne, tap to activate: Launch slash and kick attacks against enemies in front, dealing Physical DMG; After this move is activated, can connect to [Basic Attack] fifth segment; Grants invincibility effect during the execution of this move. Defensive Assist: When the on-field character is about to be attacked, tap to activate: Parry enemy attacks, accumulating a large amount of Daze value; Grants invincibility effect during the execution of this move. Assist Follow-Up: After activating [Defensive Assist], tap to activate: Launch a charging slash attack against enemies in front, dealing Physical DMG; Grants invincibility effect during the execution of this move Chain Attack Chain Attack: When [Chain Attack] is triggered, select the corresponding character to activate: Launch powerful multiple slashes against enemies in front, dealing massive Physical DMG; Grants invincibility effect during the execution of this move. Ultimate: When Decibels level reaches [MAX], tap to activate: Launch powerful multiple slashes against enemies in a large area in front, dealing massive Physical DMG; Grants invincibility effect during the execution of this move. Core Skill Detailed Attributes (Lv.F) Core Passive: When Alice deals DMG, accumulates [Mark] on hit targets, and increases [Mark] accumulation efficiency based on 125% of Alice's Crit Rate, up to a maximum increase of 100%; when Alice's critical hits connect with targets that have full [Mark], consumes all [Mark] to apply one [Assault] effect to the target. This [Assault] does not consume the target's Anomaly Buildup and deals 35.0% of the original DMG; after Alice applies [Assault] effect to a target, recover 1 bar of [Sword Energy] within 5 seconds, this effect can stack up to 2 layers; for every 1 bar of [Sword Energy] Alice has, DMG dealt increases by 20%, up to a maximum increase of 60%. When reaching maximum bars, this bonus effect continues for 12 seconds even after [Sword Energy] decreases. Additional Ability: Triggers when there is another [Anomaly] or [Support] character in the team: When Alice applies [Assault] or any character in the team triggers [Disorder] effect, reduces the target's Defense by 12.5% for 15 seconds, stacks up to 2 layers. When any character in the team triggers [Disorder] effect, Alice recovers 1 bar of [Sword Energy]. Mindscape Cinema M1 : Quick Charge Mode When consuming [Mark] to apply one [Assault] effect to a target, Alice's next attack hit causes the target to immediately accumulate 20% of total [Mark] progress; the Defense reduction effect of [Additional Ability] is increased to 20%. M2 : Precision Discharge After activating [Dash Attack], can connect to the fourth segment of [Basic Attack]; after activating the enhanced fifth segment of [Basic Attack], can connect to the unenhanced fifth segment of [Basic Attack], this effect can trigger at most once within 12 seconds; when Alice applies [Assault] or any character in the team triggers [Disorder] effect, Alice gains one charge, up to 6 charges. When Alice activates fully charged [Special Attack: Hold], can consume up to 3 charges, each charge makes this attack ignore 4% of the target's resistance. M4 : Charge Conduction Alice's energy gain efficiency increases by 10%; the DMG of [Assault] effect applied by consuming [Mark] on targets is increased to 100% of the original. M6 : Charged Field [Physical Anomaly Buildup Rate] increases by 20%. When Alice's [Basic Attack] or [Special Attack] hits enemies, increases Anomaly Proficiency by 10 points for 20 seconds, stacks up to 10 layers.
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