
Java Programming
June 18, 2025 at 07:42 AM
*A–Z of Java programming concepts* 👨💻☕
*A – Abstraction*
Hiding implementation details and showing only the essential features.
```java
abstract class Animal {
abstract void makeSound();
}
```
*B – Bytecode*
Intermediate code generated after compiling `.java` files, executed by the JVM.
*C – Class*
Blueprint for creating objects with fields and methods.
```java
class Car {
String model;
void drive() {...}
}
```
*D – Data Types*
Java has primitive (int, float, etc.) and reference (arrays, objects) types.
*E – Encapsulation*
Wrapping data and methods into a single unit and restricting access via modifiers.
```java
class Person {
private String name;
public String getName() { return name;}
}
```
*F – Final Keyword*
Used to declare constants, prevent inheritance, or method overriding.
*G – Garbage Collection*
Automatic memory management that clears unused objects.
*H – HashMap*
Key-value pair collection with fast retrieval.
```java
Map map = new HashMap<>();
```
*I – Interface*
A contract that classes implement. Supports multiple inheritance.
```java
interface Flyable { void fly();}
```
*J – JVM (Java Virtual Machine)*
Runs Java bytecode and provides platform independence.
*K – Keywords*
Reserved words like `class`, `static`, `public`, `if`, `while`, etc. (Java has 50+).
*L – Lambda Expressions*
Short syntax for functional interfaces (Java 8+).
```java
(e) -> System.out.println(e)
```
*M – Method Overloading*
Defining multiple methods with the same name but different parameters.
*N – NullPointerException*
Common runtime error when accessing a null reference.
*O – Object-Oriented Programming (OOP)*
Java is based on OOP principles: encapsulation, inheritance, abstraction, polymorphism.
*P – Polymorphism*
Same method behaves differently depending on the object/class context.
```java
Animal a = new Dog();
a.makeSound(); // behaves like Dog
```
*Q – Queue*
FIFO data structure implemented with interfaces like `Queue` or `Deque`.
```java
Queue q = new LinkedList<>();
```
*R – Recursion*
A method calling itself for problem-solving.
```java
int factorial(int n) {
return (n <= 1)? 1: n * factorial(n - 1);
}
```
*S – Static Keyword*
Used for methods and variables that belong to the class rather than instances.
*T – Try-Catch Block*
Used to handle exceptions in Java.
```java
try {...} catch (Exception e) {...}
```
*U – Unary Operators*
Operators with only one operand, like `++`, `--`, `!`.
*V – Variable Scope*
Defines where variables can be accessed: local, instance, or static.
*W – Wrapper Classes*
Convert primitive types into objects: `Integer`, `Double`, etc.
*X – XML Parsing*
Java supports parsing XML using libraries like JAXB, DOM, or SAX.
*Y – YAML & JSON Handling*
Java can handle external formats like YAML/JSON with libraries like Jackson or SnakeYAML.
*Z – Zero-based Indexing*
Like many languages, Java arrays/lists start indexing from zero.
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